destroy the enemy

the boss timer thing doesnt do anything. we dont talk about it.


Credits:

Fumo Rin

Sylvia - Carbine Kappa sprite

Controls (Postjam v4+ updated):

WASD - Arrowkeys - Gamepad left stick - Numpad 4 5 6 8 = Move

Shift - Numpad 3 - West Gamepad = Focus

Z - Numpad 2 - South Gamepad = Shoot

X - Numpad 1 - East Gamepad = Bomb

HOW TO PLAY:

the difficulty is intended and the game is not balanced around no bomb. you should aim to maximize the bombs and routing the sweeping enemies (the big ones that clear all the bullets and gives you points back that gives you more bombs).

DISCLAIMER:

got sick so kinda tanked the hours i wanted to spend at the end of the project. got the basics in so kinda just rolled with it. its supposed to be a heavily routed challenge-y game although i just cranked up the lives for the jam version.


Changelog (Red Label = some kind of in progress version, this is not the webgl version):

MAJOR: Seperate Leaderboard

MAJOR: Practice mode + stage warp

MAJOR: Cave slowdown

MAJOR: Autobombing that uses all ur bombs if u have more than 1 bomb.

MAJOR: Deathbombing Iframes reduced from 0.4 ish to 0.15 or 0.2 ish i dont remember. its much less free now to just rely on deathbombing for clearing.


Performance Version.

background is red, and more things are red (it just is)

you can fight cirno as cirno (may the strongest win)

added cool effects

accidentally left new bullets on nazrin (cool)

still no stage backgrounds lol


Changelog (PostJam Version):

Fixed Enemy Aiming (it was always aiming a bit to the right and up of the player. oopsi)

Improved Performance and added a super performant download version. should be very noticeable on low and midrange.

Cluttered the main menu UI some more.

Fixed particle error.

Added music room.

Attempted to fix leaderboard + name setting.

Replaced Most Sounds (almost all sounds, They were placeholder ish before.)

Fixed Cirnos name

Buffed Rin a little bit. was very weak on stage and boss damage was not really worth.

Nerfed Okuu bomb a bit. requires more bomb value now.

Fixed safespot on final spell.

Download

Download
Bad Day in Former Hell V5.zip 54 MB
Download
Bad Day in Former Hell V5 Performance Version.zip 54 MB
Download
Bad Day in Former Hell.zip 54 MB
Download
Bad Day in Former Hell Red Label v2.zip 59 MB

Comments

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(+1)

danmaku + music are incredible for what one would expect out of a game jam submission, only complaint is that there is not enough game... is there bald rin though

(+1)

I spent a good few minutes on the title screen since I wasn’t sure how to change the ship from Rin x Okuu to like Rin x Chen

(+1)

car ship

(+1)

Genuinely love these sprites hehe theyre so cute

Sorry to hear you got sick. What you have here is really good tho, the bullets look super pretty and I love the music. Its pretty difficult, and the enemy waves during the stage portions were walling me a whole lot, but overall I really liked this!!

thanks for playing! yea the balancing is more or less supposed to fit heavily routed runs, so im not really expecting the best... but im happy you liked it!